Selasa, 19 Mei 2015

Télécharger le fichier PDF Instant Pygame for Python Game Development How-to, by Ivan Idris

Télécharger le fichier PDF Instant Pygame for Python Game Development How-to, by Ivan Idris

Cette raison est que l'un de certains facteurs qui rendent beaucoup de gens ont l'intention principalement de lire ce livre. Il est en outre proposé avec la meilleure qualité à quel point l'auteur révèle l'explication, en fournissant des cas, et prend également les dictions. Chaque mot et phrase qui a contribué à charger comme Instant Pygame For Python Game Development How-to, By Ivan Idris publication qualifiée montre en problème très stimulant. Ceci est non seulement pour le matériel de lecture, mais aussi une sélection de dieu pour la lecture.

Instant Pygame for Python Game Development How-to, by Ivan Idris

Instant Pygame for Python Game Development How-to, by Ivan Idris


Instant Pygame for Python Game Development How-to, by Ivan Idris


Télécharger le fichier PDF Instant Pygame for Python Game Development How-to, by Ivan Idris

Instant Pygame For Python Game Development How-to, By Ivan Idris . La négociation avec la routine de lecture est pas de demande. L' examen Instant Pygame For Python Game Development How-to, By Ivan Idris serait pas quelque chose vendiez que vous pourriez prendre ou autrement. Il est une chose qui transformera votre vie à la vie beaucoup mieux. Ce sont des choses qui vous offrira de nombreux points dans le monde entier, ainsi que ce cosmos, dans la vie réelle et aussi ici après. Comme ce sera certainement offert par ce Instant Pygame For Python Game Development How-to, By Ivan Idris, exactement comment pouvez - vous négocier avec des choses qui a beaucoup d' avantages pour vous?

Ce Instant Pygame For Python Game Development How-to, By Ivan Idris est tout à fait approprié pour vous en tant qu'utilisateur novice. Les utilisateurs constamment commencer leur comportement de lecture avec le motif préféré. Ils peuvent exclure l'auteur ainsi que l' éditeur qui produisent guider. Voilà pourquoi, ce livre Instant Pygame For Python Game Development How-to, By Ivan Idris est vraiment idéal pour vérifier. Néanmoins, l'idée qui est donnée dans ce livre Instant Pygame For Python Game Development How-to, By Ivan Idris vous révéler plusieurs choses. Vous pouvez commencer à aimer vérifier aussi jusqu'à la fin du guide Instant Pygame For Python Game Development How-to, By Ivan Idris.

En plus de cela, nous allons certainement partager vous guider Instant Pygame For Python Game Development How-to, By Ivan Idris dans les types doux documents. Il ne sera pas vous interrompre à faire lourd vous sac. Vous avez juste besoin d' outil informatique ou Gizmo. Le lien que nous vous proposons sur ce site est disponible pour cliquer et après le téléchargement de cette Instant Pygame For Python Game Development How-to, By Ivan Idris Vous comprenez, avoir des documents souples d'un livre Instant Pygame For Python Game Development How-to, By Ivan Idris pour être dans votre outil pourrait faire atténuer les téléspectateurs. Donc , de cette manière, être un bon téléspectateurs maintenant!

Le simple fait de créer un lien Internet pour obtenir ce livre Instant Pygame For Python Game Development How-to, By Ivan Idris Ceci est la raison pour laquelle nous vous dire d'utiliser et d' utiliser aussi la technologie établie. L' examen livre ne signifie pas apporter l'impression Instant Pygame For Python Game Development How-to, By Ivan Idris l' innovation créé vous a effectivement permis de lire uniquement les documents mous du guide Instant Pygame For Python Game Development How-to, By Ivan Idris Il est même. Vous ne pourriez pas besoin d'aller obtenir traditionnellement dans la recherche du livre Instant Pygame For Python Game Development How-to, By Ivan Idris Vous ne pouvez pas avoir suffisamment de temps pour passer, Puissiez - vous? Voilà pourquoi nous vous offrons les moyens les plus efficaces pour obtenir le livre Instant Pygame For Python Game Development How-to, By Ivan Idris maintenant!

Instant Pygame for Python Game Development How-to, by Ivan Idris

Détails sur le produit

Broché: 76 pages

Editeur : Packt Publishing Limited (25 mars 2013)

Langue : Anglais

ISBN-10: 1782162860

ISBN-13: 978-1782162865

Dimensions du produit:

19 x 0,5 x 23,5 cm

Moyenne des commentaires client :

Soyez la première personne à écrire un commentaire sur cet article

Classement des meilleures ventes d'Amazon:

1.595.898 en Livres (Voir les 100 premiers en Livres)

I found this book immensely frustrating. I bought it last March along with a couple other books on PyGame (that's about all there are) so I could learn how to use the PyGame library. My first disappointment was how thin this volume is: it has a grand total of 52 pages of actual content. I also found the book to be nearly inscrutable for someone who doesn't know PyGame. I was appalled that I had spent $18 for a little booklet and disappointed that I couldn't learn from the book, but the description on Amazon promised so much from the book that I set it aside to look at later and turned to the other books.Recently I came back to this book. I have now read several books on PyGame and am able to write simple games in it, so I thought it might be a good time to tackle the booklet. From my new perspective, I can now see that the problem wasn't me -- this book is awful. I don't say such things lightly: I read every page and did my best to learn from it. But it wasn't easy, and it wasn't very useful. Here is a quick summary of the problems I encountered.[] The book is not written for the stated audience. The description says that a knowledge of Python is assumed but no prior experience with game development is assumed. I can't imagine anyone who doesn't already know PyGame getting much from the book.Also, the book is aimed specifically at Linux developers. The first chapter pays lip service to Windows and Mac environments, but all the examples use Linux command lines with arguments to install and run the various packages that the book mentions. Trying to follow these examples in a Windows environment was an exercise in frustration I soon abandoned.[] The book doesn't cover the stated topic. The title claims it's a how-to book for Python game development. It does, in fact, briefly describe a few of PyGame's many capabilities, but these descriptions are limited to a handful of 3-4 page sections that give you a sense of what PyGame code looks like but not much more. In reality, the book is a motley collection of ways to use PyGame in conjunction with other software. Right off the bat, the author brings in NumPy -- a totally separate library that has its own learning curve -- and uses it throughout the examples. He also brings in Matplotlib, scikit-learn, cprofile, puDB, Twisted, and PGS4A. I won't bore you with what all these packages do; they are all high-quality, useful tools for Python developers. But they are covered in 4-7 page sections (there are no chapters as such), so we don't actually learn much about any of them. Mostly it's just a quick tour of tools that an experienced PyGame developer might want to consider using.[] The examples are really lame. Most of them involve moving a single image around the screen. That image is the profile of a man with the top of his head chopped off. I do not kid you. There is a second image in one of the examples: a blob that looks vaguely like a hammer that you are supposed to use to pound on the already decorticate head. Very strange, and not at all useful.[] The code is very hard to read. The main problem is that line wraps aren't treated as they would be in actual code, so long lines simply run onto the next line, out-dented to the left margin. Proper indentation is absolutely essential in Python, which has no end-of-line markers. This is just plain sloppy work.[] Many of the explanations are either uninformative or confusing. The explanation of the get_rect() method is that it "gets a rectangle," get_surface() "gets a surface," and so on. No mention of how and why these methods are used, or even the arguments they require.There's more, but you get the idea. If you are an experienced PyGame developer working on Linux who wants a quick idea of how you might bring in other packages to expand the scope of your games, this book could be useful to you. Anyone else is likely to find it as frustrating as I did.

It's impossible to read correctly this book because the contents in tables are halved.I tried pass forward, but in all tables i found the same problem.

Instant Pygame for Python Game Development How-to is an excellent source to introduce Python developers to game creation using the Pygame Python library. Throughout the book you will be introduced to some of the most useful Python libraries like the NumPy numerical library and the Pygame Subset For Android. Beginners can choose to begin with simple concepts such as drawing, animating objects, and using fonts; then move on to more advanced topics like artificial intelligence, collision detection, and the use of OpenGL. There are even sections with advice on debugging and profiling your code. More expert users can jump into any topic they desire. Each section provides quick, concise examples on the topic. Although not completely necessary, some Python experience may be helpful for the complete beginner. Overall, very fun to work through, and a great resource for expanding on your own capabilities.

Instant Pygame for Python Game Development How-to, by Ivan Idris PDF
Instant Pygame for Python Game Development How-to, by Ivan Idris EPub
Instant Pygame for Python Game Development How-to, by Ivan Idris Doc
Instant Pygame for Python Game Development How-to, by Ivan Idris iBooks
Instant Pygame for Python Game Development How-to, by Ivan Idris rtf
Instant Pygame for Python Game Development How-to, by Ivan Idris Mobipocket
Instant Pygame for Python Game Development How-to, by Ivan Idris Kindle

Instant Pygame for Python Game Development How-to, by Ivan Idris PDF

Instant Pygame for Python Game Development How-to, by Ivan Idris PDF

Instant Pygame for Python Game Development How-to, by Ivan Idris PDF
Instant Pygame for Python Game Development How-to, by Ivan Idris PDF

0 komentar:

Posting Komentar